CMDR Zafford profile

(Type-9 Heavy)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,577,645,982 cr |
Credits spent on ships | 602,629,763 cr |
Credits spent on outfitting | 860,638,937 cr |
Credits spent on repairs | 2,884,150 cr |
Credits spent on fuel | 371,967 cr |
Credits spent on munitions | 133,750 cr |
Insurance claims | 9 |
Total claim costs | 23,849,740 cr |
Combat |
|
Bounties claimed | 25 |
Profit from bounties | 355,603 cr |
Combat bonds | 33 |
Profit from combat bonds | 348,000 cr |
Assassinations | 5 |
Profit from assassinations | 340,237 cr |
Highest single reward | 60,772 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 23,789 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2,000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32,364 cr |
Commodities smuggled | 5 |
Average profit | 6,473 cr |
Highest single transaction | 15,162 cr |
Trading |
|
Market network | 156 |
Trading profit | 13,122,320,406 cr |
Commodities traded | 137,078 |
Average profit | 26,140,080 cr |
Highest single transaction | 252,653,952 cr |
Mining |
|
Profits from mining | 521,603,511 cr |
Minerals refined | 1,088 |
Materials collected | 8,176 |
Exploration |
|
Systems visited | 13,947 |
Profits from exploration | 931,492,333 cr |
Level 2 detailed scans | 17,895 |
Level 3 detailed scans | 148,384 |
Highest payout | 7,867,855 cr |
Total hyperspace distance | 524,033 ly |
Total hyperspace jumps | 15,312 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 16W 2D 22H 12M |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 293,975 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 228 |
Grade 1 upgrades generated | 57 |
Grade 2 upgrades generated | 61 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 10,482,294 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 18S |
Time in gunner role | 1H 12M 58S |