CMDR Zafford profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11,991,594,218 cr |
Credits spent on ships | 1,086,409,506 cr |
Credits spent on outfitting | 2,331,504,728 cr |
Credits spent on repairs | 8,002,607 cr |
Credits spent on fuel | 609,356 cr |
Credits spent on munitions | 244,911 cr |
Insurance claims | 17 |
Total claim costs | 131,542,438 cr |
Combat |
|
Bounties claimed | 2,090 |
Profit from bounties | 192,316,816 cr |
Combat bonds | 33 |
Profit from combat bonds | 348,000 cr |
Assassinations | 6 |
Profit from assassinations | 1,064,904 cr |
Highest single reward | 1,047,362 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 189,061 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 23,700 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32,364 cr |
Commodities smuggled | 5 |
Average profit | 6,473 cr |
Highest single transaction | 15,162 cr |
Trading |
|
Market network | 208 |
Trading profit | 18,448,382,307 cr |
Commodities traded | 265,874 |
Average profit | 24,696,630 cr |
Highest single transaction | 252,653,952 cr |
Mining |
|
Profits from mining | 5,338,738,027 cr |
Minerals refined | 1,088 |
Materials collected | 28,246 |
Exploration |
|
Systems visited | 14,976 |
Profits from exploration | 1,055,390,232 cr |
Level 2 detailed scans | 22,673 |
Level 3 detailed scans | 153,162 |
Highest payout | 11,417,980 cr |
Total hyperspace distance | 571,372 ly |
Total hyperspace jumps | 17,093 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 24W 1D 12H 45M |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 315,258 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,105 |
Grade 1 upgrades generated | 283 |
Grade 2 upgrades generated | 346 |
Grade 3 upgrades generated | 431 |
Grade 4 upgrades generated | 481 |
Grade 5 upgrades generated | 564 |
Crew |
|
Crew credits earned | 883,393,466 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 18S |
Time in gunner role | 1H 12M 58S |