Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1,139,099,523 cr |
Credits spent on ships | 223,883,291 cr |
Credits spent on outfitting | 205,196,217 cr |
Credits spent on repairs | 2,209,327 cr |
Credits spent on fuel | 63,008 cr |
Credits spent on munitions | 68,628 cr |
Insurance claims | 5 |
Total claim costs | 2,705,924 cr |
Combat |
|
Bounties claimed | 21 |
Profit from bounties | 135,858 cr |
Combat bonds | 33 |
Profit from combat bonds | 348,000 cr |
Assassinations | 1 |
Profit from assassinations | 24,658 cr |
Highest single reward | 0 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 3,950 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2,000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32,364 cr |
Commodities smuggled | 5 |
Average profit | 6,473 cr |
Highest single transaction | 15,162 cr |
Trading |
|
Market network | 93 |
Trading profit | 476,333,638 cr |
Commodities traded | 15,803 |
Average profit | 1,944,219 cr |
Highest single transaction | 93,908,990 cr |
Mining |
|
Profits from mining | 400,897,245 cr |
Minerals refined | 564 |
Materials collected | 4,595 |
Exploration |
|
Systems visited | 13,138 |
Profits from exploration | 915,973,025 cr |
Level 2 detailed scans | 15,741 |
Level 3 detailed scans | 146,230 |
Highest payout | 7,867,855 cr |
Total hyperspace distance | 493,652 ly |
Total hyperspace jumps | 13,796 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 14W 1D 2H 26M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 58,520 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 171 |
Grade 1 upgrades generated | 46 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 19 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 18S |
Time in gunner role | 1H 12M 58S |