CMDR Zafford profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,013,209,079 cr |
Credits spent on ships | 786,000,456 cr |
Credits spent on outfitting | 1,300,149,615 cr |
Credits spent on repairs | 4,607,983 cr |
Credits spent on fuel | 419,189 cr |
Credits spent on munitions | 184,552 cr |
Insurance claims | 12 |
Total claim costs | 58,049,512 cr |
Combat |
|
Bounties claimed | 54 |
Profit from bounties | 4,568,180 cr |
Combat bonds | 33 |
Profit from combat bonds | 348,000 cr |
Assassinations | 5 |
Profit from assassinations | 340,237 cr |
Highest single reward | 729,412 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 25,039 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2,000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32,364 cr |
Commodities smuggled | 5 |
Average profit | 6,473 cr |
Highest single transaction | 15,162 cr |
Trading |
|
Market network | 179 |
Trading profit | 17,891,454,078 cr |
Commodities traded | 179,502 |
Average profit | 29,330,253 cr |
Highest single transaction | 252,653,952 cr |
Mining |
|
Profits from mining | 1,500,983,199 cr |
Minerals refined | 1,088 |
Materials collected | 9,750 |
Exploration |
|
Systems visited | 14,467 |
Profits from exploration | 1,049,161,111 cr |
Level 2 detailed scans | 21,565 |
Level 3 detailed scans | 152,054 |
Highest payout | 11,417,980 cr |
Total hyperspace distance | 539,755 ly |
Total hyperspace jumps | 15,964 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 18W 4D 17H 17M |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 315,258 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 262 |
Grade 1 upgrades generated | 71 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 57,723,995 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 18S |
Time in gunner role | 1H 12M 58S |