Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1.139.099.523 cr |
Credits spent on ships | 223.883.291 cr |
Credits spent on outfitting | 205.196.217 cr |
Credits spent on repairs | 2.209.327 cr |
Credits spent on fuel | 63.008 cr |
Credits spent on munitions | 68.628 cr |
Insurance claims | 5 |
Total claim costs | 2.705.924 cr |
Combat |
|
Bounties claimed | 21 |
Profit from bounties | 135.858 cr |
Combat bonds | 33 |
Profit from combat bonds | 348.000 cr |
Assassinations | 1 |
Profit from assassinations | 24.658 cr |
Highest single reward | 0 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 3.950 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2.000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32.364 cr |
Commodities smuggled | 5 |
Average profit | 6.473 cr |
Highest single transaction | 15.162 cr |
Trading |
|
Market network | 93 |
Trading profit | 476.333.638 cr |
Commodities traded | 15.803 |
Average profit | 1.944.219 cr |
Highest single transaction | 93.908.990 cr |
Mining |
|
Profits from mining | 400.897.245 cr |
Minerals refined | 564 |
Materials collected | 4.595 |
Exploration |
|
Systems visited | 13.138 |
Profits from exploration | 915.973.025 cr |
Level 2 detailed scans | 15.741 |
Level 3 detailed scans | 146.230 |
Highest payout | 7.867.855 cr |
Total hyperspace distance | 493.652 a.l. |
Total hyperspace jumps | 13.796 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 14W 1D 2H 26M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 58.520 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 171 |
Grade 1 upgrades generated | 46 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 19 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 18S |
Time in gunner role | 1H 12M 58S |