Perfil de Jokerman
(Viper MkIV)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 918.156.394 cr |
Credits spent on ships | 184.533.376 cr |
Credits spent on outfitting | 319.403.763 cr |
Credits spent on repairs | 2.463.520 cr |
Credits spent on fuel | 64.096 cr |
Credits spent on munitions | 37.043 cr |
Insurance claims | 29 |
Total claim costs | 97.780.277 cr |
Combat |
|
Bounties claimed | 89 |
Profit from bounties | 5.417.248 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 666.996 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 16.015 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 3.900 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 18.708 cr |
Commodities smuggled | 4 |
Average profit | 4.677 cr |
Highest single transaction | 7.011 cr |
Trading |
|
Market network | 78 |
Trading profit | 966.697.416 cr |
Commodities traded | 34.774 |
Average profit | 2.410.717 cr |
Highest single transaction | 255.015.233 cr |
Mining |
|
Profits from mining | 908.490.238 cr |
Minerals refined | 825 |
Materials collected | 4.883 |
Exploration |
|
Systems visited | 1.099 |
Profits from exploration | 29.112.225 cr |
Level 2 detailed scans | 1.683 |
Level 3 detailed scans | 1.516 |
Highest payout | 4.766.443 cr |
Total hyperspace distance | 28.089 a.l. |
Total hyperspace jumps | 1.758 |
Max distance from start | 1.842,28 a.l. |
Max distance from Sol | 1.892,86 a.l. |
Max distance from Colonia | 22.487,63 a.l. |
Approximate time played | 3W 1D 1H 45M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 11.457 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 109 |
Grade 1 upgrades generated | 34 |
Grade 2 upgrades generated | 21 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 14 |
Multi-Crew |
|
Total time in multi-crew | 1H 13M 8S |
Time in gunner role | 17M 46S |