CMDR Gadnok profile
(Fer-de-Lance)
Federation: Post Captain
Empire: Marquis
Balance |
|
---|---|
Current assets | 100 891 965 926 cr |
Credits spent on ships | 1 577 626 650 cr |
Credits spent on outfitting | 5 013 026 860 cr |
Credits spent on repairs | 83 085 759 cr |
Credits spent on fuel | 1 082 659 cr |
Credits spent on munitions | 22 700 289 cr |
Insurance claims | 447 |
Total claim costs | 2 509 313 257 cr |
Combat |
|
Bounties claimed | 5 939 |
Profit from bounties | 824 606 453 cr |
Combat bonds | 6 567 |
Profit from combat bonds | 28 923 487 334 cr |
Assassinations | 266 |
Profit from assassinations | 130 138 459 cr |
Highest single reward | 2 352 801 cr |
Skimmers killed | 206 |
Crime |
|
Fines issued | 433 |
Lifetime fines value | 240 311 cr |
Bounties received/earned | 1 411 |
Lifetime bounty value | 4 614 550 cr |
Highest bounty issued | 43 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 5 477 560 cr |
Commodities smuggled | 58 |
Average profit | 322 209 cr |
Highest single transaction | 3 062 220 cr |
Trading |
|
Market network | 148 |
Trading profit | 12 673 014 634 cr |
Commodities traded | 172 571 |
Average profit | 10 972 307 cr |
Highest single transaction | 274 855 896 cr |
Mining |
|
Profits from mining | 3 185 745 790 cr |
Minerals refined | 7 676 |
Materials collected | 40 785 |
Exploration |
|
Systems visited | 17 072 |
Profits from exploration | 6 948 036 261 cr |
Level 2 detailed scans | 199 890 |
Level 3 detailed scans | 199 889 |
Highest payout | 41 997 999 cr |
Total hyperspace distance | 1 152 514 ly |
Total hyperspace jumps | 24 960 |
Max distance from start | 42 223,10 ly |
Max distance from Sol | 42 217,73 ly |
Max distance from Colonia | 29 236,32 ly |
Approximate time played | 29W 5D 20H 23M |
Passengers |
|
Total bulk passengers delivered | 9 908 |
Total VIPs delivered | 1 899 |
Total delivered | 11 807 |
Total ejected | 72 |
Search and Rescue |
|
Total items rescued | 98 |
Total profit | 3 710 984 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 313 |
Grade 1 upgrades generated | 1 012 |
Grade 2 upgrades generated | 1 227 |
Grade 3 upgrades generated | 1 645 |
Grade 4 upgrades generated | 1 720 |
Grade 5 upgrades generated | 1 709 |
Crew |
|
Crew credits earned | 32 175 859 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 12H 52M 44S |
Time in gunner role | 9S |
Time in fighter con role | 36M 49S |