CMDR CMDR Optiplex profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 17 531 690 763 cr |
Credits spent on ships | 7 933 475 985 cr |
Credits spent on outfitting | 13 775 960 243 cr |
Credits spent on repairs | 81 730 507 cr |
Credits spent on fuel | 2 815 315 cr |
Credits spent on munitions | 2 908 496 cr |
Insurance claims | 167 |
Total claim costs | 604 517 161 cr |
Combat |
|
Bounties claimed | 6 135 |
Profit from bounties | 348 770 965 cr |
Combat bonds | 2 363 |
Profit from combat bonds | 84 865 595 cr |
Assassinations | 5 |
Profit from assassinations | 604 752 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 313 |
Lifetime fines value | 1 894 161 cr |
Bounties received/earned | 249 |
Lifetime bounty value | 229 775 cr |
Highest bounty issued | 9 985 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 22 848 870 cr |
Commodities smuggled | 15 632 |
Average profit | 230 797 cr |
Highest single transaction | 649 080 cr |
Trading |
|
Market network | 864 |
Trading profit | 31 566 183 238 cr |
Commodities traded | 679 424 |
Average profit | 7 989 416 cr |
Highest single transaction | 1 035 060 416 cr |
Mining |
|
Profits from mining | 30 042 424 367 cr |
Minerals refined | 38 943 |
Materials collected | 38 514 |
Exploration |
|
Systems visited | 32 345 |
Profits from exploration | 1 147 279 808 cr |
Level 2 detailed scans | 37 156 |
Level 3 detailed scans | 55 987 |
Highest payout | 9 791 564 cr |
Total hyperspace distance | 1 423 303 ly |
Total hyperspace jumps | 43 114 |
Max distance from start | 65 603,96 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 27W 6D 16H 37M |
Passengers |
|
Total bulk passengers delivered | 6 470 |
Total VIPs delivered | 251 |
Total delivered | 6 721 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 67 |
Total profit | 1 617 424 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 730 |
Grade 1 upgrades generated | 377 |
Grade 2 upgrades generated | 333 |
Grade 3 upgrades generated | 429 |
Grade 4 upgrades generated | 352 |
Grade 5 upgrades generated | 239 |
Crew |
|
Crew credits earned | 566 631 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 58S |