CMDR CMDR Optiplex profile

(Imperial Cutter)

Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 21 962 149 361 cr |
Credits spent on ships | 8 932 857 531 cr |
Credits spent on outfitting | 16 779 687 563 cr |
Credits spent on repairs | 94 797 901 cr |
Credits spent on fuel | 3 092 365 cr |
Credits spent on munitions | 4 330 822 cr |
Insurance claims | 193 |
Total claim costs | 963 623 778 cr |
Combat |
|
Bounties claimed | 6 248 |
Profit from bounties | 372 701 498 cr |
Combat bonds | 2 516 |
Profit from combat bonds | 137 513 289 cr |
Assassinations | 5 |
Profit from assassinations | 604 752 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 423 |
Lifetime fines value | 1 910 911 cr |
Bounties received/earned | 249 |
Lifetime bounty value | 229 775 cr |
Highest bounty issued | 9 985 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 22 848 870 cr |
Commodities smuggled | 15 632 |
Average profit | 230 797 cr |
Highest single transaction | 649 080 cr |
Trading |
|
Market network | 902 |
Trading profit | 37 269 754 284 cr |
Commodities traded | 734 019 |
Average profit | 8 914 077 cr |
Highest single transaction | 1 035 060 416 cr |
Mining |
|
Profits from mining | 32 634 915 463 cr |
Minerals refined | 51 672 |
Materials collected | 54 416 |
Exploration |
|
Systems visited | 33 219 |
Profits from exploration | 1 195 485 350 cr |
Level 2 detailed scans | 41 502 |
Level 3 detailed scans | 60 333 |
Highest payout | 9 791 564 cr |
Total hyperspace distance | 1 485 922 ly |
Total hyperspace jumps | 44 732 |
Max distance from start | 65 603,96 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 31W 10H 57M |
Passengers |
|
Total bulk passengers delivered | 8 711 |
Total VIPs delivered | 315 |
Total delivered | 9 026 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 138 |
Total profit | 4 694 644 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 2 046 |
Grade 1 upgrades generated | 414 |
Grade 2 upgrades generated | 384 |
Grade 3 upgrades generated | 516 |
Grade 4 upgrades generated | 450 |
Grade 5 upgrades generated | 282 |
Crew |
|
Crew credits earned | 566 631 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 58S |