CMDR Backer #-1963 profile

(Imperial Cutter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 100 703 174 596 cr |
Credits spent on ships | 2 612 764 845 cr |
Credits spent on outfitting | 7 083 362 283 cr |
Credits spent on repairs | 21 286 881 cr |
Credits spent on fuel | 2 312 099 cr |
Credits spent on munitions | 1 781 160 cr |
Insurance claims | 49 |
Total claim costs | 159 509 567 cr |
Combat |
|
Bounties claimed | 12 761 |
Profit from bounties | 660 298 345 cr |
Combat bonds | 774 |
Profit from combat bonds | 181 351 822 cr |
Assassinations | 28 |
Profit from assassinations | 5 407 220 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 590 |
Crime |
|
Fines issued | 314 |
Lifetime fines value | 4 538 202 cr |
Bounties received/earned | 1 100 |
Lifetime bounty value | 440 735 cr |
Highest bounty issued | 14 840 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 732 363 cr |
Commodities smuggled | 197 |
Average profit | 7 875 cr |
Highest single transaction | 168 996 cr |
Trading |
|
Market network | 346 |
Trading profit | 12 645 270 290 cr |
Commodities traded | 637 671 |
Average profit | 3 833 062 cr |
Highest single transaction | 151 931 648 cr |
Mining |
|
Profits from mining | 677 097 858 cr |
Minerals refined | 5 060 |
Materials collected | 56 185 |
Exploration |
|
Systems visited | 15 464 |
Profits from exploration | 9 344 421 399 cr |
Level 2 detailed scans | 152 115 |
Level 3 detailed scans | 190 396 |
Highest payout | 21 728 584 cr |
Total hyperspace distance | 1 006 888 ly |
Total hyperspace jumps | 26 862 |
Max distance from start | 36 098,23 ly |
Max distance from Sol | 36 151,79 ly |
Max distance from Colonia | 31 280,77 ly |
Approximate time played | 50W 6D 19H 49M |
Passengers |
|
Total bulk passengers delivered | 6 094 |
Total VIPs delivered | 33 383 |
Total delivered | 39 477 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 1 089 343 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 6 676 |
Grade 1 upgrades generated | 833 |
Grade 2 upgrades generated | 763 |
Grade 3 upgrades generated | 1 143 |
Grade 4 upgrades generated | 1 420 |
Grade 5 upgrades generated | 2 517 |
Crew |
|
Crew credits earned | 8 574 915 591 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 2 |