CMDR AIBurn profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 170 710 138 cr |
Credits spent on ships | 589 393 308 cr |
Credits spent on outfitting | 3 301 156 707 cr |
Credits spent on repairs | 17 771 825 cr |
Credits spent on fuel | 513 705 cr |
Credits spent on munitions | 281 318 cr |
Insurance claims | 21 |
Total claim costs | 69 024 027 cr |
Combat |
|
Bounties claimed | 5 860 |
Profit from bounties | 414 742 549 cr |
Combat bonds | 139 |
Profit from combat bonds | 4 121 800 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 943 400 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 346 770 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 34 585 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 287 827 cr |
Commodities smuggled | 36 |
Average profit | 20 559 cr |
Highest single transaction | 128 920 cr |
Trading |
|
Market network | 183 |
Trading profit | 154 553 309 cr |
Commodities traded | 64 206 |
Average profit | 96 656 cr |
Highest single transaction | 25 341 900 cr |
Mining |
|
Profits from mining | 7 305 601 736 cr |
Minerals refined | 820 |
Materials collected | 50 256 |
Exploration |
|
Systems visited | 11 384 |
Profits from exploration | 1 626 936 288 cr |
Level 2 detailed scans | 44 717 |
Level 3 detailed scans | 52 629 |
Highest payout | 7 557 291 cr |
Total hyperspace distance | 514 048 ly |
Total hyperspace jumps | 15 480 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 16W 12H 44M |
Passengers |
|
Total bulk passengers delivered | 15 239 |
Total VIPs delivered | 927 |
Total delivered | 16 166 |
Total ejected | 93 |
Search and Rescue |
|
Total items rescued | 153 |
Total profit | 1 745 299 cr |
Total rescue transactions | 46 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3 633 |
Grade 1 upgrades generated | 475 |
Grade 2 upgrades generated | 420 |
Grade 3 upgrades generated | 675 |
Grade 4 upgrades generated | 885 |
Grade 5 upgrades generated | 1 178 |